Home » Site News » A Warp Scrambler or Disruptor needs to ...
Evasion: Warp Scramblers and Disruptors, as opposed to other forms of Electronic Warfare, are not chance-based - they either work, or they don't RuneScape Gold.
By default, all ships (save for some Tech 2 Industrials) in EVE have a Warp Core rating of 1. For a ship to be stopped from warping, a Warp Scrambler or Disruptor needs to match or exceed this rating.
Suffice to say, both of them do, so a warp scrambler/disruptor will always stop a regular ship from warping out, provided it stays within the module's activation range.
However, there is a way to "strengthen" your own warp core, there by defeating warp scramblers and disruptors. Using a low-slot module called "Warp Core Stabilizer", you can add +1 per module to your Warp Core. Here, the difference between Scrambler and Disruptors becomes a touch more important.
As said before, the two modules differ in range, fitting requirements and capacitor usage, with Disruptors being harder to fit and more costly to run, but having greater range.
However, disruptors also scramble for 1 point, while Warp Scrambler scrambles for 2 points. Since one Warp Core Stabilizer (WCS) would boost a ship's Core integrity to 2, a Warp Disruptor would fail to tackle the ship, whereas a Warp Scrambler would match the Ship's integrity and successfully tackle it.