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Assassin: The assassin is an expert in silent movement and quick termination of the given target. Though not considered true warriors, Assassins are valued Anarchy Credits for their deadly skills and stealthy nature. Their skills are considered formidable.
Mage: Mages rely on their mastery of magic to deal large amounts of damage at long range. They are comparatively weak at close combat, and it is important for them to learn how to divert and evade the enemy.
Sorcerer: The Sorcerer follows the path of magic, mastering the elements of water, fire, online gold and earth. They channel powerful magic in combat through their understanding of the true nature of the Aether. A Sorcerer’s talents have single-handedly turned the tide of battle.
Spirit-master: Spirit-masters use the power of the Spirits to strike fear in the enemy’s heart, and have the capability of summoning pets to turn the tide in combat. By all accounts, the path of the Spirit-master is one of the more testing paths to journey.
Priest: Priests specialize in healing magic and can use long-range spells to help allies and hinder the enemy. While Priests are more than capable of engaging in melee combat, they can use healing and protection spells to aid allies in battle.