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If you are a super World of Warcraft fan, you should be fully aware it can be called one of the biggest failures in Blizzard history. Originally announced back in 2002 as a spin-off of the original Star Craft, the game was meant to be a stealthy, third-person shooter released in a variety of console formats. However, the Star Craft: Ghost development is on the contrary to people high expectations. And In 2006, Blizzard finally announced it was on indefinite hold. But in the latest Kotaku interview, Star Craft II art director Sam Didier revealed:
We actually looked at a lot of the art assets so we could include them in specific missions in the game, or if there was a specific installation in Ghost that we wanted to include in Star Craft II. We look at all our assets. So let us expect the upcoming Star Craft II with ffxi gil.