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Shots: Shots are special attacks that deal damage and usually have a special effect as well. Each shot has a unique ability like dealing extra FFXIV Gil damage, dazing the enemy or manipulating threat, though most are designed to deal damage.
Because most shots have a cool-down you can't spam them, so instead you will need to rotate them in between your auto-shoot.
Stings: Stings are the hunters’ primary way of debuffing an enemy. They fire like a regular auto-shoot but when they land they inflict a nasty poison on the enemy.
Most deal some type of damage over time but there are other effects like putting the target to sleep or lowering their base stats. You can only have one sting per hunter on a target so you need to treat them like aspects and pick the best one for the situation.
Traps: Traps are a very unique ability for a hunter, when activated a trap will be laid at your feet and the first enemy that gets close will be hit.
Generally they can either do large amounts of damage, or help immobilize an enemy. Damage traps are primarily used when soloing or farming. They are also one of the best ways of keeping enemies crowd controlled in groups and PVP.
You can use a trap once every thirty seconds even if you are in combat and you don't need any tools or supplies to make one.