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World of Warcraft has proven to stand the test of time in the MMO industry. The game is now five years old and still sits atop the MMO pantheon. Other games have tried to reach Mt. Olympus and failed. Now a new crop of MMOs coming out in 2010 and 2011 are looking to tumble WoW dominance of the industry. In the latest Patch 3.3 WoW has taken its end game character advancement to a more casual friendly approach for players. As games get faster and more players friendly, the days of hardcore MMO grinds are soon coming to a close and wow money and Dungeon Finder systems are examples of how MMOs might evolve in the future.
We all know WoW was not an innovator. Five years ago WoW took the best elements of games like Ever Quest, Dark Age of Camelot, and Ultima Online and fused them together into a game that worked well for everyone at a much faster and more colorful pace. Blizzard did not invent the MMO, they perfected it. As the years have changed with MMOs WoW has also made changes to the game to give players more access to content. In the beginning the number of players in WoW who actually got to see hardcore raid content was small compared to the overall population of players. Forty man raids were the only way to get top end epic gear at level sixty and with forty people rolling on a few drops; it was hard to get the best gear in the game.