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Most of these players are World of Warcraft "after 60" or even "70", a variety of social problems began to appear, and these problems some more interesting than World of Warcraft, and some dull but than World of Warcraft You can not be avoided.If you choose to do the task of leisure, hunting rare, you would think World of Warcraft and more like a stand-alone game, a lot of stand-alone game in these areas than WOW more outstanding, AFK will be your inevitable choice.Now World of Warcraft and 1960s, "the atmosphere is completely different, have a great responsibility for this, blizzard. The first is the quickening pace of the game, each player a copy of life in a hurry, chase progress, the naked pursuit of the interests to be the whole game.New players, even if his friends into the wow gold game only a desolate map streaking, or hanging in a copy of the full level, the understanding of the so produced players of the game can be imagined.Followed by large-scale copy of the fault-tolerant rate low, the previous copy of the 40 people inside the mixed 1-3 white are not particularly evident, because the master will have a very extreme errors (40 BOSS strength is certainly stronger than 25 people) now 25, a copy of the 10 people, the event of a novice, whether the data errors will be magnified particularly evident in a large number of novice basically exclude a large copy of the outside.Third, property of equipment expansion.In terms of the designer, equipment, property expansion is the most troublesome problems.