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potbs doubloon is a good thing. An epic mission should have all new enemies! The usual grunts and lieutenants just are not going to cut it. Players have slaughtered them in droves on their rise to level 50, so we should get some distance from those tired villains. New, flashy nemeses for all!
This mantra mostly bore out to be true, with a few exceptions. We made lots of new bad guys for the epic mission, but that sometimes left us feeling too far away from the Dread Saints. When those continuity breaks happened, we had to take a step back and say, Are these guys Dread Sainty enough? Are they close enough to the pilgrim hat wearing, cross-tabard bedecked, fanatical pirates we have come to know, love, and run-through? We knew why every type of enemy we introduced was there, but it was a difficult line to walk between those who worship the Dread Saint and those who simply sail under his flag. In the end, I think we struck a nice balance between the theme and the new hotness.