Home » Site News » Guild Wars 2 : Microtransaction Goals &...
The Guild Wars 2 blog has been updated with a most interesting post by Arena.Net founder Mike O'Brien. In it, O'Brien discusses the framework for the microtransaction system and the goals that Arena.Net has in mind.
Much of the post centers around this: Here's our philosophy on microtransactions: We think players should have the opportunity to spend money on items that provide visual distinction and offer more ways to express themselves. They should also be able to spend money on account services and on time-saving convenience items. But it's never OK for players to buy a game and not be able to enjoy what they paid for without additional purchases, and Guild Wars 2 has been built, says O'Brien, for microtransactions from the get-go rather than as an afterthought similar to the original Guild Wars. The game will have three currencies: Gold that can be traded and used for ordinary transactions; Karma which cannot be traded and is used for purchasing unique items in-game; and Gems that players purchase and use for microtransaction purchases.
The Guild Wars 2 blog has been updated with a most interesting post by Arena.Net founder Mike O'Brien. In it, O'Brien discusses the framework for the microtransaction system and the goals that Arena.Net has in mind.
Much of the post centers around this: Here's our philosophy on microtransactions: We think players should have the opportunity to spend money on items that provide visual distinction and offer more ways to express themselves. They should also be able to spend money on account services and on time-saving convenience items. But it's never OK for players to buy a game and not be able to enjoy what they paid for without additional purchases, and Guild Wars 2 has been built, says O'Brien, for microtransactions from the get-go rather than as an afterthought similar to the original Guild Wars. The game will have three currencies: Gold that can be traded and used for ordinary transactions; Karma which cannot be traded and is used for purchasing unique items in-game; and Gems that players purchase and use for microtransaction purchases.