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Traits were created to be adaptable and versatile while you are adventuring in Guild Wars, giving you the ability to change your combat style to meet the needs of the situation: We want experimentation with traits to be fun and engaging, so we have made the rules for changing traits extremely flexible. With no in-game cost, you can respect at will, outside of combat. This means you are open to experiment with what works and what does not work on the fly, without having to go back to town or worry about if you have enough Guild wars gold.
The update gives a clear and interesting walkthrough of how the setup would work in a GW battle situation and should shut down any concerns of the skill setup being too restrictive once and for all.