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As we all know that the star trek credits plays an important role in the game. One feature I like, but which I found myself getting less and less involved with as I moved into areas where there weren't so many new characters, is that the game will often instant group you with people who are on the same mission.
On the other hand, there are times when the increased group number makes for a harder fight, and when new players do not know when to help in combat and run for their lives, you can sometimes find yourself facing down a fleet of enemies while the other players roam around aimlessly and gather resources instead of fighting.
Speaking of resources, they are the fundamental system behind the crafting system, which is not so much about taking items and making something out of nothing, but rather taking an existing item, gathering the right resources, and then using them to update the item into a better version.
After you have done enough for one person, you can go work for someone with more advanced upgrades, and so on and so on. It is not a terribly deep system at all, but for someone who does not particularly care about crafting, it is streamlined and easy enough to grasp, but it lacks the complexity for those who really love nothing more than mining for ore and crafting item after item.
Each queue can have its own rules too, so you could play a ground team deathwatch one moment, and then the next time play a control point capturing game out in space.
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