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One of the driving elements of the expansion is the impressive atmosphere of the environments. The tour jumped into southern Kirkwood where the evil of Sauron, flowing from the citadel, has corrupted the forest. Sometimes what you see is not there, or is not what you think you see. And the history of Middle-earth gets a nod through the runes that touch on the richness of ages past. There are war camps for the orcs, replete with huge bonfires. The environments are textured in such a way as to give each area a distinctive personality.
While the epic storyline alone is worth another 20 hours or so of game play, there is so much more here that beckons to the Lord of the Rings Online money faithful, including the instanced zones, the skirmishes and the group play.
But Turbine was not merely sated with that. The combat system has been reworked to be more responsive, and mounts have been taken from the inventory and made into a skill, while the game mechanics with them are tighter. Players will be able to, for example, interact with NPCs while mounted.
And new quests have been added to existing areas, and there are even new areas at the lower levels to explore, with some quests tailored to be shorter in length for groups of up to three players.