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If grind is not your thing 2Moons unfortunately offers little else. The game seems to be consumed by the obsessive need to gain experience. Like bubble wrap, metaphorically popping away level after level is at first satisfying but after a time wears off and is replaced by a sense of empty boredom. To counter-act this, the developers have added the almost spine contorting excitement of Angling. The ability to fish is gained after a short quest at level seven. While it serves a tiny distraction it simply fails to impress. Why not add a craft system? This is obviously too outlandish. A notable feature worthy of praise however is 2Moons' handling of auctioning items in the form of player shops. While it can be a little tedious shopping around for exact items it does add a layer of immersion and player drive that is greatly needed.