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Since the spell also leaves a persistent ground impact aura, you need to be added mindful of which target you are casting it on. This adds added "skill" and "flavor" to the abilities. I actually like that, and I think it's among one of the preferred things about HoG.For example, warlocks have to produce a choice when producing utilization of HoG. Do they toss it out on the primary target's location and retain their pet on the boss? Or would it better to toss it out on an AoE pack and post the Felguard over to deal some nasty set damage? producing utilization of HoG for AoE -- and you gotta adore all the acronyms -- seems the most apparent choice, however it isn't always the correct one. Some occasions you need to choose, and occasionally producing the perfect choice matters a great deal. That's why HoG is awesome.Why HoG is not awesome is that things don't stay put. Targets move, and in some encounters wow gold players move rather frequently, which poses as something of an issue for demonology, exactly where our DPS is rather sensible near to this effect. The excellent side of this is that the increased critical strike chance isn't a huge fraction of DPS, but any small volume is meaningful to a particular degree.For the purposes of AoE, exactly where there are several encounters that have AoE targets that either aren't tanked or are frequently moved while tanked, this isn't as well much of the problem.