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Home » Site News » The concept can not be ignored of SOF

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Because the relationship between work, I have seen many companies SOF study, also heard a lot of people in the industry assessment of SOF. However, these studies and evaluation of the basic system are carried out around the SOF, and SOF have overlooked the most essential things, the idea of it, as well as to subvert the idea of it. I think that we in the production, operation, and even when playing games, very few games to think about the concept of what is relevant.

The concept of the so-called game, the definition in this paper mainly refers to the idea of designing a game based, including: Do you think what is the significance of a game? For example, a well-known Japanese game producers, said: a game player, if not hundreds of hours of torture, it is simply called the game do not deserve, what kind of game should be made? For example, Blizzard let the players think that at every stage to be able to experience the fun, surprise found a gradual and orderly manner, how it can bring happiness, or that you obtained from the species of what kind of happiness? For example, many game companies have been the introduction of new systems, props and content and so on.

Every company, every person on the understanding and awareness of the game is difference between a great and fortunately, we have the type of game and content is not uniform. SOF but before the game for almost all concerned, it is the game: All games in the design that should allow players to experience involves the collection of equipment, upgrade level, skills such as proficiency in all aspects of hard to grow up after a huge sense of accomplishment. For example, the best equipment out rate is usually less than 1%, for example, a network game in the absence of the premise of plug-ins or the need of age-class for half a year, for example, if there is no skill but strong hit BOSS, and so on, different and adequate.

However, SOF is completely not the case.

In the SOF, the level of improvement very quickly, from a rise to 10 or even 20 minutes only. And there after, through the completion of live-line tasks, answer daily a fixed number of restrictions on participation in actives, you can guarantee that almost 30 ago, like the flying levels, perhaps even faster than the growth of flying. At the same time, when the monster hit when players do not have to almost do so, press the quick key Ctrl Z, figures will be like opening a plug-in automatically play as a monster, and monsters of the equipment falling objects, you can use a large, half-screen or fit these world to describe their number, and the drop of equipment donated by the good attributed is exaggerated Scions Of Fate gold , given the task of 10 weapons and attributes even stronger than 25 can buy the equipment, and so on, too many to say.

Above, that is where the concept of SOF: give players the greatest satisfaction to let you cool. However, you will not find: the level of a game, equipment, everything can be so easy to own, its fun not? Well, let me come in the form of questions and answers to you talk about a journey players is how to step by step, to experience the fun and fascinating.