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This is a encourage game
aion kina sports cartoonish graphics, much like a prettier Kangaroo Online, and a sort of turn-based combat. According to Ankara, the biggest difference we would like to insist on, at this point of the game development, is fighting system. It is a turn-based system that encourages action and tactics, and not forcing a player to wait for others to finish their turns. Of course, traditional role playing is still there. There are 12 classes to choose from, a wide variety of skill that level up with use, professions, parties and guilds. Subscription works like you can play it for , but additional content will cost you. Anyway, beta testing starts around July and there haven been any announcements regarding the release date.
The idea is great - for players, by players - though implementation might just give some gamers second thoughts. If you want to give it a try, you can check out aion which is set in the same universe as only 2000 years in the past. The biggest difference about aion, according to the developers, is that it will be a dynamic game with similarities to the real world and even the player characters make part of this system requiring rest, sleep and food as well as the possibility of them getting sick. Plants, monsters, and resources do not magically as most MMO but rather are limited, although a great number of monsters, resources and fauna can be expected.