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Even getting past the trash wasn't trivial the first time I stepped into the instance, and keeping all the add tanks alive was a challenge given the DPS requirements. Then there was the joy that is cube-clicking -- somehow it was beyond most players' abilities, at the time, to click the right cube at the right time. Not to mention staying out of the fire. Oh, how that lesson would come to be hammered home across later encounters.Defeating Magtheridon -- provided you had completed a number of heroics, of course -- meant entry to Tempest Keep, and defeating both Gruul and Nightbane allowed access to Serpentshrine Cavern. Both Kael'thas and Vashj would go on to become major thorns in raiders' sides, but let's not jump the gun. Instead, let's reminisce about the trash. Trash which still manages to kill wow gold people. Trash with adds, trash with AOE, trash which oneshots tanks. Trash which knocks you back into other trash. Worst of all, trash with murlocs. Black Temple and Sunwell trash are nothing in comparison, and it was endless fun speculating on a super-trash-mob which could whirlwind, spawned adds before and after death, overcharge, knockback, mana burn and mind control all at once, on a 5 minute respawn timer. We're still waiting.The light and how to swing it? While the bare attributes on those items such as Intellect or Strength will often be superior to most quest rewards, other statistics will begin to fall behind such as Hit, Crit, or even Haste as we level and the ratings we need for those to scale become bigger.