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None of the changes is particularly groundbreaking, but it's just a neat list to peruse as players try to figure out what their approach to farming, gold making, and crafting will be in the upcoming expansion.One change that struck me as being pretty cool is the new enchanting recipes. These new enchants are much more situational and potentially more unpredictable than the current set of enchantments. Elemental Slayer, for instance, will allow players to enchant their weapon to proc "devastating" levels of damage to elementals only. Enchants like the undead and demonic equivalents of the past were typically overshadowed by stronger, universally viable procs like Crusader and Berserking. It might be a nice change of pace to have enchants that fill specific niches of content instead of using the same enchant throughout an entire expansion.We've got homogenized mount speeds, which will let players fly on whichever mount they think looks the coolest rather than that old faithful Rusted Proto-Drake for the extra 30% speed even though half the server is using it. We'll also be able to use max speed mounts right out of the gate in Cataclysm, no complaints on that one!Unrecognizably changed old-world zones will greet wow gold players in the expansion, ameliorating the grind and immersing players in the Cataclysm storyline. After all, how hard can it be to gain 5 levels when you have the entirety of Azeroth to work with? Knock on wood.Hybrids won't be getting a lot of benefit from their off trees, which is a mixed blessing.