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Every great game starts with a simple question: What do we want to playnext? If you aren't passionate about the game you're working on, it isalready doomed to mediocrity. And the best way to make sure you'repassionate? Make something you want to play.For the team at ArenaNet, the idea of making Guild Wars 2 started with a single conversation about all the things we wanted to do in the next Guild Wars Gold campaign. Very quickly it became clear that we could move the gameforward by leaps and bounds... but only if we were willing to rebuildit from the ground up.The underlying systems in Guild Wars Gold allowed us to make a very responsive, yet hack-proof game, but theyalso prevented us from giving players the ability to jump and swim andexplore their environment ly.