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We do not view priests as weakened versions of the other classes either in the way we design them or in practice.All that said, I do hear a lot of priests saying that they want to be really good at something and I do hear a lot of priests saying they want more tools that are more interesting and not just equivalent versions of other classes' spells.There is nothing wrong with "mandatory" talents per se. Generally the community considers them mandatory because they are very good talents. We don't want a bunch of trees with a bunch of mediocre talents.We love the depth that comes from players endlessly debating which spec to use or comparing talents to each other.Where it crosses the line in when it starts to restrict player options too much. It's okay if almost all warriors take Cruelty and slightly less okay if almost all warlocks take Ruin. If there was a 31-point talent that all specs took, then it starts to hurt the other two trees in that class.Cookie-cutter specs are okay when they are something used by wow gold players who are new to a class and don't want to spend the energy just yet learning every nuance of the class. Ideally, there are a few points that come down to player preference. As an example, before Lich King the three tanking classes had very choices in their talents -- they needed to spend almost all their points just on mitigation.The extreme alternative is something where every talent tree is equally viable.