Choose Your Game

Dofus
Dofus Gold
Dofus Items
NosTale
NosTale Gold
Eden Eternal
Buy Gold
Maple Story
Buy Gold
Nexon Cash Code
RuneScape
RuneScape Gold
RuneScape PowerLeveling
RuneScape Account
SilkRoad
SilkRoad Gold
SilkRoad Items
Silkroad Silk
The Elder Scrolls Online
Buy Gold
Buy PowerLeveling
Buy CDKey
Trove
Trove Gold
Trove CDKey
Vindictus
Vindictus Gold
Vindictus PowerLeveling
Vindictus Items
Nexon Cash Code
AdventureQuest 3D
Buy Gold
Buy Items
Buy CDKey
Aion
Aion Gold
Aion PowerLeveling
Aion Card
Aion Classic
Buy Gold
Anarchy
Anarchy Gold
Anarchy Items
Anarchy CDKey
Apex Legends
Buy Gold
ArcheAge
ArcheAge Gold
ArcheAge PowerLeveling
ArcheAge Items
ArcheAge CDKey
ArcheAge Unchained
Buy Gold
Buy PowerLeveling
Buy CDKey
ASTA
ASTA Gold
Atlantica
Atlantica Gold
Atlantica PowerLeveling
Atlantica Items
Nexon Cash Code
Aura Kingdom
Buy Gold
Buy Items
Black Desert
Buy Gold
Blade and Soul
Buy Gold
Buy PowerLeveling
Buy CDKey
Bless Global
Buy Gold
Bless Online
Buy Gold
Buy PowerLeveling
Buy CDKey
Bless Unleashed
Buy Gold
C9: Golden Continent
Buy Gold
Cabal: Return of Action
Buy Gold
Chimeraland
Buy Gold
Cronous Online
Buy Gold
Buy Items
Darkeden Origin
Buy Gold
DC Universe Online
Buy Gold
Digimon Masters Online
Buy Gold
Dofus Touch
Buy Gold
Dragomon Hunter
Buy Gold
Dragon Nest
Buy Gold
Buy PowerLeveling
Buy Items
Nexon Cash Code
Dungeon Fighter Online
Buy Gold
Buy PowerLeveling
ELOA
ELOA Gold
ELSword
ELSword Gold
Elyon
Elyon Gold
Elyon Items
EOS RAGNAROK
Buy Gold
Buy Items
Eve
Eve Gold
Eve Time Card
EverQuestII
Buy Gold
Buy Items
EverQuestII Krono
Fallout 76
Fallout 76 Gold
Fallout 76 Items
FFXI
FFXI Gold
FFXI CDKey
FFXIV
FFXIV Gold
Fiesta
Fiesta Gold
Flyff
Flyff Gold
Flyff Universe
Buy Gold
Buy Items
Forza Horizon 3
Buy Gold
Forza Horizon 3
Buy Gold
GrandFantasia
Buy Gold
Guild Wars
Guild Wars Gold
Guild Wars Items
Guild Wars 2
Buy Gold
Buy PowerLeveling
Buy CDKey
Habbo
Habbo Gold
Habbo CDKey
Hero Plus
Hero Plus Gold
Kingdom
Kingdom Gold
Knight
Knight Gold
Last Epoch
Last Epoch Gold
Lineage 2M
Lineage 2M Gold
Lineage2
Lineage2 Gold
Lineage2 PowerLeveling
Lineage2 CDKey
Lost Ark
Lost Ark Gold
Lost Continent
Buy Gold
Buy Items
Lotro
Lotro Gold
Lotro PowerLeveling
Mabinogi
Mabinogi Gold
Mabinogi Items
Nexon Cash Code
MapleStory Worlds
Buy Gold
MIR M
MIR M Gold
MIR4
MIR4 Gold
Mortal online 2
Buy Gold
MS&Mab
MS&Mab Gold
MS&Mab PowerLeveling
MS&Mab Items
MS&Mab CDKey
MU Legend
MU Legend Gold
Myth of Empires
Buy Gold
NeverWinter Online
Buy Gold
New World
New World Gold
New World PowerLeveling
Night Crows
Buy Gold
Path of Exile
Buy PowerLeveling
Buy Items
Phantasy Star Online 2
Buy Gold
PlanetSide 2
Buy Gold
PLAY CABAL
PLAY CABAL Gold
PlayerUnknown's Battlegrounds
Buy Items
Ragnarok
Ragnarok Gold
Ragnarok Items
Ragnarok Transcendence
Buy Gold
Ragnarok2
Ragnarok2 Gold
Rappelz
Rappelz Gold
Rappelz Items
Riders of Icarus
Buy Gold
Buy PowerLeveling
Buy Items
Buy CDKey
ROM: Remember Of Majesty
Buy Gold
Rose
Rose Gold
Royale Online
Buy Gold
Buy PowerLeveling
Runes Of Magic
Shaiya
Shaiya Gold
Shaiya PowerLeveling
Shaiya Items
Aeria Points
SilkRoad R
SilkRoad R Gold
SilkRoad R CDKey
Skull and Bones
Buy Gold
Soulworker
Soulworker Gold
Star Citizen
Buy Gold
Star Wars: The Old Republic
Buy Gold
Buy PowerLeveling
Buy Time Card
Star_Trek
Star_Trek Gold
Summoners War Chronicles
Buy Gold
Swords of Legends Online
Buy Gold
Swordsman
Swordsman Gold
Swordsman PowerLeveling
Temtem
Temtem Gold
The Secret World
Buy Gold
Buy CDKey
Therian Saga
Buy Gold
Buy CDKey
Tibia
Tibia Gold
Toram Online
Buy Gold
Torchlight Infinite
Buy Gold
Torchlight2
Buy Gold
Uncharted Waters Online
Buy Gold
Undecember
Undecember Gold
V4
V4 Gold
Wakfu
Wakfu Gold
Wildstar
Wildstar Gold
Wildstar PowerLeveling
Wildstar CDKey
Wizard101
Wizard101 Gold
Wizard101 Items

Home » Site News » WoW will cause more -to-play MMOs

Tags :     

"World of Warcraft," the game that we all play or love to hate, has dominated the massively multiplayer gaming space since its launch over five years ago. With its active player community of over eleven million people, it can affect the overall industry with its expansion packs and updates. These come in spurts with at least one major retail release, which tops the PC sales charts, once a year. To compete with this juggernaut, companies are coming up with more creative ways to grow their own community for their own games. The most popular tactic that developers are using is the to play business model. This model has become the hottest way of building new MMOs because of the super popular (and lasting) appeal of "World of Warcraft."





Click here for full image



That's not to say releasing MMOs is a big gamble. The to-play model has seen a great amount of success in markets other than the United States. For example, Japan, China and Korea are the new hot beds for these MMOs because there are a greater number of people and even more developers concentrating on the MMO space. These hubs of MMO games have also turned to the to-play model because players are less apt to pay for a game before trying it, and the simple nature of them. That price barrier to entry can be eliminated in the to play-model, and if the player likes the game, they can purchase the "premium" content. Along with the premium content, developers can make money through other means which could include micro-transactions. Due to "WoW's" immense popularity and recognition, many players are hesitant to put money down on a non-"WoW" MMORPG, so these to-play games with optional paid content are enticing, as players can experience them, compared them to "WoW," and then decide if they want to drop any money.







Where does the MMO space go from here? I am not sure. I hope we see even more experimentation with business models. One of these examples would definitely be the highly anticipated to play FPS/MMO "Battlefield Heroes" from EA and DICE. They can't charge for weapons, so they are only charging for apparel that makes your character unique (micro-transactions). Is this the answer? Charging for purely optional content that doesn't even help you in the game? I don't think so, but what I can say is that the traditional fifteen dollar a month pricing strategy is being destroyed by the popularity of "World of Warcaft."



What options are there other than micro-transactions? I believe that the newest way to help decrease the operating costs in the MMO space is in-game advertising.















I am not oblivious to the inappropriate nature of ads in some MMOs, but for games like "Anarchy Online" and other futuristic games, these ads could add to the immersion. Many companies have invested in this new source of revenue (Sony Online Entertainment, ID Software and others) because it can bring further life to growing games or help a dying game survive a new "World of Warcraft" expansion. According to MarketingVOX, in-game ads will bring almost a billion dollars to the gaming industry by 2011. Almost a billion dollars is a lot of money for these small games, but a small amount compared to the revenue generated by "World of Warcraft." Like I said before, some games should not have in-game ads, but it won't stop developers and publishers from putting them in their games somehow.







As "World of Warcraft" continues to grow, developers besides Blizzard Entertainment are going to experiment in strange and surprising ways (to them) to obtain new revenue streams. -to-play is the standard for those games trying to jockey for the over saturated MMO market for now, but will it stay that way in the coming years? Will the next generation of consoles try to steal away the PC MMO players? All of these answers will come soon, but no one truly knows what they will be until they arrive; we can only predict. I for one hope that we can download games that are 100% to-play and are supported by in-game advertising, because both sides win. This scenario is way too Utopian, but one can hope that it will become the standard for at least a few titles over the course of the next five years.