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Hello everyone, my name is Josh Mosqueira, I am a new Diablo 3 game director Diablo 3 Gold, I want to take a moment to say hello and introduce myself.
I am a writer, designer, and game enthusiasts. In 1996, I begin to design the game. As the authors of the White Wolf (paper role-playing game "Vampire: The Masquerade" manufacturer), that is my first time to have a rest. As before, I am on active service the Canadian army and study at the university, I and other people together Writing Constantinople nights and Montreal night. Subsequently, I was involved in the production of many popular games, including "home", "Heroes", "War hammer 40K: Dawn of War", "Far Cry." However, 1996 is a critical year in my life, just like many of you, I was "broken ring dark god" deeply attracted.
Because I have the deep experience about the paper design - especially for storytelling and fantasy and horror world building - I was soon immersed into the world of Diablo. Game settings are very dark and very gothic style. The whole game feels very intense, fast-paced action experience, find good equipment when the excitement let me come back after a few years playing it repeatedly.
This is game magic what I sought. Against those from the build a steady stream pouring from the burning hell demon hero, launched a strong action adventure. For example, players need to face Diablo butcher or the source of this evil, but also in the course of the game, players will continue in every corner of the world to discover new more powerful treasure.
For me, from the initial Blizzard gamers, and now the company is a game designer, I always think, for Blizzard games very important point is that our passion for the game and after the sale to continue the commitment to provide a good follow-up support. Many of my colleagues in the Blizzard joined the company a long time ago, they helped create this, everyone in this game of life Circle, and for us it is very important. This is why we have not offered in Diablo 3 day stop working, and then turn to the next project - the development team will consistently caring, dedication, hard work and adhere to the concept, listen to your feedback, and continue efforts to move forward. We will not simply release a game, and then leave it there, but to ensure that it is maintained after the sale healthy development and evolution.