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The introduction of traits is an exciting one because it adds even more versatility and power to a design originally thought by fans to be too rigid and restrictive. Traits are essentially a third dimension of your build, something that you will add to your skills and attributes as you progress to become more proficient at your chosen path. These are similar in theme to the profession specific attribute lines in the original Guild Wars Money. Each trait line has a number of major and minor slots. Warriors, right now, have two general lines called Power and Tactics as well as lines for each of the weapons they can wield. As you master traits, you slot them into these lines, affecting your character.
The method of gaining traits is as personalized as the rest of Guild Wars 2: A warrior might learn a trait by defeating a highly-skilled swordsman in a duel while element lists will seek out arcane tomes or places of power to gain knowledge. The method of learning through brains, brawn, or other means will naturally follow the overall method of your profession. Each profession has over 100 traits available to learn, so there are enough choices out there to satisfy those seeking a truly unique build and to keep antihelices busy for a long time.