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Initial exposure to the currency is done via questing, loot drops and buying via NPCs. Players may also sell and buy items from other players through the trade posts system. The trade posts are neutral zones for players to exchange goods and gold safely without interruption. Despite the game being heavily based on player versus player combat Funcom has managed to integrate siege battles into its scenarios. Guilds may collectively build keeps in set locations allowing them to make solid defense in the PvP maps. Guilds may also stock the keep with items and crafted goods by its members. Players planning on going down this path would require immense amounts of resources and gold. AOC Gold becomes easier to earn as you progress in levels. Quests rewards grow exponentially as you traverse through Hyboria.
At the final legs of the game the player stature depends on how well he can manage his gold and his combat skills. The economy system and its combat mechanics give Age of Conan a more realistic feel than the other games out on the market.