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Here you do not have time guessing, I opened a direct answer to you, on the PK.
Here once again referred to the concept of SOF another. Players stay in a network game, note that the network game, doing what matter most? Collection the equipment, as an online game as long as it can ensure the update rate, then the equipment you will always be a never-ending collection. Upgrade, SOF needless to say, from the beginning of stongene2, there is reincarnation system, a practice you can let you practice over twice the second time you can let you practice and training over three. Fight monster, but the monster if not fight endless.
Well, answer is: it is human interaction! Human interaction on the current scope of what we can know for what? The collection of the above 鈥搈entioned equipment, upgrade, fight monster, as long as you are not into online games to play when were on stand-alone, in fact, they are counting on the form of human interaction. In addition, that is, chat with friends, PK system.
In other words, as long as I put the link person-to-person interaction well, I am not afraid to enter the game you get all the top equipment, all kill all the blame, or full of class, and I update the version well. I am a self-R&D-based companies, I have the agent game update unmatched speed, reaction speed! SOF then is the human, interaction of how to do? Friends, links and other equipment in front of the collection said, not elaborate on them.
Now, I say that PK system. In the entire article, called SOF, SOF is a saying that encourages the PK, and PK extreme imbalance in the game system. That is, at no cost, however the player must hit RMB soldiers, so players will be out revenge to hit Scions Of Fate gold revenge, but this is absolutely ridiculous.
Early in the domestic market, the new service is a simple relationship between supply and demand, that is, when the load carrying capacity of the server can not accommodate more people, but there are many new players to enter when the game is bound to increase the company server to meet the market demand. At the same tome, additional criteria for the server, a group of server load reaches 70%of the time, Subsequently, in 2003 the first big server load by 30% in the case of opening new service, and why? At the same time, the gent because the companies have to count on money form the dealers hand bar, paid to determine the agent based on how much money is online, and because dealers do not know a real online game, so often based on the number of its server group to determine the number of its server group to determine the number of! Get the point? The server the more open, bar-to the more money!