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SOF publicity, the biggest thing is not it all the year round home in the major media new recommended columns, the contents of the same run-of-mill, and then returns that, but the ingenuity of the market activities.
SOF has done such as wages, Labyrinth, and so many of the market, but these activities are not the focus I want to talk about. I would like to focus: SOF done two so that I fear the chin to the ground, and unprecedented, revolutionary, and closely integrated features and game activities, who also copied the activities, do not go.
Let us start from the time we compare the recent start of activities, not long ago made a SOF allows gamers to trained to 60 levels, of the SOF will be able to receive compensation not fun activities. This event lies in the excellent. If you carefully read section II will find dozen of problems, if a player has been trained to 60, he left almost no possible SOF, even if he thinks this game is garbage. And, even if he got out of it does not matter, SOF will only play 15 to the Chinese players are not of one mind to be trained with more than then million people 60 and then do not play the point where the collective and concerted effort in the future to this stage today.
Looking at the current domestic market, which has not in the initial stage of a game so spoil the players, he was appointed to this event who did not take meaningful, because of their games, players must not be holding his nose go step by step, stage stip. In short, they are copied in many parts of SOF, but not copies are copies.
Here, I can tell you cite an example, I have a game in the agent-based company markets a friend, in the game when the beta users to invite a number of SOF to try, SOF player friend asked me: You play upgrade and earn cheap SOF gold can not fight a monster you? A friend said it can not. SOF direct player dropped rubbish left the word people. That is to say, future, the players not only because it is easy to not resist the temptation to stay in the journey, the more will be accustomed to playing in the SOF, the game is not used any other game. SOF players high loyalty for other games to catch up. Of course, this is beside the point, stop here.
Almost all game companies to show their content when the later are used to say, by blowing with a look, only, note that only SOF is done. It allows you to real time in a dozen or so will be able to level with dozen, or even 100 can be encountered after the monster started to pay! Hearing for the true, seeing it for real! Well, when you level when more than experience to the final content of the game, know how to kill them, you will not you stay? You will be left behind.
SOF game cool idea is to allow players, it continue to attract players this not the driving force, the sooner they will become addicted, addicted to the more loyal the sooner, the more loyal to it to pay more money! What is the basic for the journey to attract to attract good players to get ready to leave after the equipment come from?